There is no reward for defeating vampires, just another alleyway or corridor to explore, and another linear path that leads to the goal. Things that are supposed to be scary and exciting are nothing more than a nuisance that you won’t have the urge to overcome. Not because of the imminent danger – vampires attack frequently, are hard to kill up close, and can slaughter you in less than three seconds – but because of how tired this game will make you feel. But all that it delivers is the horrifying sensation that you need to run. Vampire Rain is supposed to be something of a horror game. To put this into perspective, these visuals are nowhere near the quality of the seven-year-old Metal Gear Solid 2, which was developed for PS3’s predecessor. Nope – just cardboard soaked in 10-year-old textures. (PS3 once retailed for $600 this game’s visuals aren’t worth 50 cents.) Similar to the character models, when standing far away from a building, it almost appeared that there were details worth examining. Up close their awkward and unrealistic facial details – accented by expressions that are more hideous (or should I say ridiculous?) than a raging vampire – is hard to endure, especially when playing the game on anything other than a 13-inch TV.īuildings are comprised of nothing more than four walls their cardboard cutout appearance is not uncommon, not even with today’s high-end consoles. Players won’t be turned off by the human characters either, so long as they stand as far back as possible. The glorious rainfall, consistent throughout the first mission, is one of the few things you won’t mind looking at. While waiting for the game to introduce me to something other than the virtual equivalent to mall walking (where we stop to look at something every now and then), the graphics began to stand out, and not in a good way. The difference here is that I wasn’t waiting to play Vampire Rain – I already was. Most of us have spent at least a small amount of time waiting to play or buy a new game or console. Under normal circumstances, this wouldn’t be a problem. We’ll be here for what will feel like an eternity (but is no more than 90 seconds) watching the story as it develops. Next up, continue walking- but wait! There’s more traffic, this time with arbitrary camera angles that reveal a nearby threat.Ĭontinue moving forward (again) until – oh no, would you look at that? An accident is up ahead. He and Harrison must wait for another sequence (AKA crossing traffic) to clear. Lloyd starts to follow but is stopped suddenly. Hank Harrison, leader of the untitled special combat unit – and destined to be the star of the inevitable NBC spin-off, Law & Order: SCU – drags Lloyd out of bed to go hunting in the dark. You can’t go out at night without encountering one, and they don’t look like vampires until you approach, at which point their human-like exterior is replaced with bulging eyes and ferocious fangs. Grotesquely designed and deadly to the touch – if they attack, you’ll be dead instantly – Nightwalkers have taken control of our cities. Like the first week of driver’s training, Vampire Rain guides you through every step of the first mission.Īs John Lloyd, former member of the Special Forces, you are part of the American Information Bureau (AIB), an organization that has established a special combat unit to deal with the increasing problem of Nightwalkers. Not because of the imminent danger – vampires attack frequently, are hard to kill up close, and can slaughter you in less than three seconds – but because of how tired this game will make you feel."Īfter the 20-minute installation, three-minute (pre-menu screen) movie sequence and five-minute game intro, it’s time to invade the dangerous streets of Vampire Rain: Altered Species. "Vampire Rain is supposed to be something of a horror game. Vampire Rain: Altered Species (PlayStation 3) review
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